Apr 042013

Camelot Unchained Logo

I have been playing games for what seems like my entire life and it is games that led me to the career I am in today.  Back in Highschool I remember playing Diablo heavily and then at one point seeing the job openings at Blizzard entertainment and thinking to myself, that’s what I want to do for a living.  However, in college my fates didn’t align and I ended up in a web developer track and that is where I am to this day.

What does this have to do with anything you may ask?  Well one of my passions is gaming and while I love playing games I have always wanted to be involved in making a game. I have put a great deal of thought and planning into what kind of game I would make.  That is where this post is heading, because as I’ve read through the foundation principles for Camelot Unchained i’ve noticed that nearly all of them align with the vision I have for my ideal game.

I greatly enjoyed Dark Age of Camelot back in the day and one of the things that set it apart from other MMOs of it’s time was the Realm vs Realm combat.  The dynamic of having 2 enemies really added in a great deal of chaos into the game that made it fun and memorable.  That’s why if I were to be making a game I would make it have at least 3 sides to do battle against one another.   A two sided battle can grow stale quick, but throwing in another side can keep it fresh.

Other principles that my theoretical game and Camelot Unchained have in common are the leveling, crafting and building systems.  I’m a firm believer that in a game you should level by doing.  If you are swinging a sword then you should become more skillful at swinging that sword and anything that goes along with it.  Another thing that I would have put focus on would be a strong crafting system and then buildings, housing and otherwise.  These things are quite vital for serious immersion into a game and are also both things that give a lot of uniqueness to the world.

Now this isn’t to say that I agree with all of the foundation principles of Camelot Unchained or that all of the things that I would put in my game are in Camelot Unchained.  One of the things that I would change is that I would have some PVE in my game.  I’m not sure that there would be much in the way of drops but I think that in any world you have to have some PVE.  Not just for something to do in downtime but also because no world seems fully complete without some critters that you can smack over the head over and over again.

All this being said I’m still going to leave the game development to the people with the experience of making great games.  I’m confident that they can build a much better game than I could, because it’s what they’ve been doing.  Just like I know I can create a much better website than they have, because it’s what I’ve been doing for so long.  🙂

The Camelot Unchained Kickstarter as of writing is at $732k of it’s $2M goal or 36.6%.

Visit the Camelot Unchained Website for more information on Camelot Unchained.

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